Configurable consumables system managed entirely in-game. Forget editing Config.lua for every item: create, edit, and delete items through an NUI panel, with effects applied instantly thanks to hot-reload.
Features
ποΈ In-game NUI panel β full CRUD for items, effects, animation/prop presets, and translations without touching files.
β‘ 30+ ready-to-use effects β hunger, thirst, health, armor, stamina, slow motion, night vision, super jump, damage buffs, random teleport, economic rewards, and more.
π Chainable effects β each item can execute N effects in any order you choose, with a toggle per effect.
π§ͺ Self-documented catalog β the UI generates the correct inputs (number, dropdown, boolean, JSON list) based on the catalog schema.
π¨ Reusable presets β animation dictionaries and props are defined once and reused across items.
π Dynamic translations β editable strings from the panel, with support for db::mykey directly within the item.
π Multi-framework β ESX and QBCore via nb-bridge.
π¦ Multi-inventory β ox_inventory, qb-inventory, qs-inventory, or the framework default.
π₯ Hot-reload β panel changes propagate to all clients without restart.
π§© Extensible β exports to add custom items and effects from other scripts.