Consumables & Effects Manager β€” ESX/QBCore/QBox

Consumables & Effects Manager β€” ESX/QBCore/QBox

$12.00

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Configurable consumables system managed entirely in-game. Forget editing Config.lua for every item: create, edit, and delete items through an NUI panel, with effects applied instantly thanks to hot-reload.

Features

πŸŽ›οΈ In-game NUI panel β€” full CRUD for items, effects, animation/prop presets, and translations without touching files.
⚑ 30+ ready-to-use effects β€” hunger, thirst, health, armor, stamina, slow motion, night vision, super jump, damage buffs, random teleport, economic rewards, and more.
πŸ”— Chainable effects β€” each item can execute N effects in any order you choose, with a toggle per effect.
πŸ§ͺ Self-documented catalog β€” the UI generates the correct inputs (number, dropdown, boolean, JSON list) based on the catalog schema.
🎨 Reusable presets β€” animation dictionaries and props are defined once and reused across items.
🌎 Dynamic translations β€” editable strings from the panel, with support for db::mykey directly within the item.
🌐 Multi-framework β€” ESX and QBCore via nb-bridge.
πŸ“¦ Multi-inventory β€” ox_inventory, qb-inventory, qs-inventory, or the framework default.
πŸ”₯ Hot-reload β€” panel changes propagate to all clients without restart.
🧩 Extensible β€” exports to add custom items and effects from other scripts.